AI Insights · Timothy · January 2025
Top Simulator Games Performance in Poland, Q4 2024
Explore the performance trends of the top 5 simulator games on a unified platform in Poland during Q4 2024, featuring download, revenue, and active user data from Sensor Tower.
In the fourth quarter of 2024, the top simulator games on a unified platform in Poland displayed varied performance trends in terms of downloads, revenue, and active users, as reported by Sensor Tower.
My Supermarket Simulator 3D from Game District LLC saw a peak in weekly downloads at 44.9K in late October, followed by a decline to 17.2K by the end of December. Weekly revenue started at roughly $1.5K, peaking at $1.6K in late October, and then tapered to around $960. Active users began at 93.9K, but declined steadily to 33.3K by the quarter's end.
My Supermarket Journey by RabbitStudio experienced a notable increase in downloads, reaching up to 31.8K in early December before settling at 16.5K by the end of the quarter. Revenue grew steadily from $48 to $152 in late December. Active users showed a positive trend, growing from 14.6K to a high of 52.9K in early December, before slightly decreasing to 39K.
Satisroom: Perfectly Organize from FALCON GAME STUDIO had downloads decreasing from 25.1K in early October to 13.9K by the end of December. Revenue was minimal, peaking at $25, and active users decreased from 65.3K to 29.8K over the quarter.
Teacher Simulator: Exam Time by Kwalee Ltd showed a stable performance with downloads peaking at 16.4K in early November. Revenue increased to $80 in mid-December, and active users rose significantly from 16.8K to 53K by mid-December, before falling to 29.6K at the quarter's end.
Finally, Business Empire: RichMan by AAA Fun started with no revenue, which began to increase mid-November, reaching $731 in late December. Downloads saw a peak at 15.6K in late November, before declining to 7.7K. Active users peaked at 79.7K in mid-November, ending the year at 57.3K.
These insights from Sensor Tower highlight the dynamic nature of the simulator game market in Poland, reflecting shifts in user engagement and monetization strategies.